Alex Price: Blog of Aspiring 3D Modeler and Artist
I am currently developing my Final Year blog website but in the mean time most of the content from my final year projects are here in both the modeling and concept tabs. This year I am working on two 3D animation shorts in two groups. Each animation is about one minute and a half to two minutes long and would both be constructed around the 3D package Maya. So in the holidays I spent my time pre-pairing for the projects and learning the software I would need, I have also taught myself z-brush through the duration too.
For my ‘final year project’ module I am working as part of ‘Team Splashbox’ in creating our slapstick piece “Odd Sok”. This piece entails the misfortunes of a mythical goblin creature known as the Gribbler who’s major function is to steal the missing odd sock out of every pair. Like the great comedy capers of Road Runners Wiley Coyote and Ice Age’s Scrat the goblin will attempt to ascertain the sock from a washing line 3 stories above with hilarious failure. The piece is set in a picturesque idealization of Venice to draw contrast to the fetid and unhygienic Gribbler. I spent a lot of time researching into the style of this piece and probably went through about a hundred concepts for the Gribbler before I had something which I was happy with. As the art lead of the project I was also working to push the story elements to really give character to the piece and continually guide the group towards a certain look.
For the ‘Group Project’ Module I am working in the group ‘Project Penguin’ and our black comedy piece is entitled “Crime Me A River”. Based in a 1950′s film noir world the piece follows the actions of a misguided henchman Murphy who is forced into disposing of a body for the mafia. The piece takes place on a bridge along an abandoned industrial river some miles from a NYC look alike. The Mafia’s presence is represented through the terrifying colossus of a man the Don. In this piece it is through his relationship with Murphy that the narrative is driven and which makes the audience sympathize for goofy the lead character. What was originally a simple job of throwing a suspicious sack in the river becomes a world of misery for Murphy. The great thing about working on this piece is that everyone in our group is really engaged with the characters and the story even after months of development. In the pre-production phase I did a lot of research for our characters and settings and I worked to develop a range of the visual elements along with prepare an ideal pipeline for the group.
This year has been a frantic attempt to get everything ready for animation and this has been particular relevant to me. With both final year projects it has been my responsibility to build all of the characters and to setup all of the facial rigs, blend shapes and extra controls necessary for animation. The characters for both projects had to be very flexible and to this extent we have been successful, the rigs have hundreds of controls in the forms of blend shapes and deformers and they are all neatly laid out for easy animation use. I am not a rigger by any means, the bulk of rigging the body was left to Dave Watson and James Burr and they have done a fantastic job of this. The rigging and skinning parts which I have engaged in on the facial rig and the rigging experience which I have gained from reconstructing the Malcolm rig has taught me a great deal. The Malcolm rig is a brilliantly constructed rig from the AnimSchool website which we are modifying into our Murphy charcter. You can find the details of the Malcolm rig here: http://www.animschool.com/DownloadOffer.aspxThere were a lot of problems, models needed to be unwrapped after rigging, parts of the rigs were breaking, self collisions and many more the entire problem solving experience was a difficult one.
On top of this I also had the job of creating both blockouts and splitting the resulting scenes into separate shots for animation, approx 40 -45 shots per animation. This also took a hellish long time even with me working flat out, there were quite a few changes as we went along and in one instance I had to start again as we re-orientated our scenes master file due to the needs of Maya Ocean. From about a week to two weeks ago for the two projects we have been ready to animate all of the scenes.
Individually and as a group we have done a great deal more than I have briefly described here; such as having filmed in the green screen facility for a good few hours and around Middlesbrough collected reference footage. I will do everything I can to get the pieces completed and to keep pushing the visuals, the narrative and acting of the characters.
What is left for me to do now is to animate a little over a quarter of the animation in the Odd Sok project which I am fairly confident I can do quickly and a smaller portion of the animation in The Crime Me A River piece. I also have to model and texture the environment and the props in the mobster piece which I am currently half way through and working on solidly. Being primarily a modeler this is my main concern at the moment.

